I would have thought that MAME would keep the 4:3 aspect ratio at least. Why would you bother to simulate a crt and then not even keep the correct aspect ratio?
But what are you trying to show? All of the shaders offer many configuration options. A lot of the differences would disappear if you adjusted them to match your preferences. Although only the D3D (non bgfx) hlsl shader has a bloom effect included right now afaik. Of course, if we port crtgeom and Lottes Crt shader to the new bgfx system, we could add a bloom effect to them pretty easily...
I guess I just don't know what you're trying to show by putting up low resolution screenshots of the default settings.
> 1) HLSL with new RASTER.INI presets: > > > 2) BGFX with HLSL chain and curvature disabled: > > > 3) GLSL with CRT GEOM shader applied: (we still miss a shadow mask) > > > 4) GLSL with LOTTES CRT shader applied: > > > I already made my choice. > > All MAME settings are default ones except for -window and -nounevenstretch (integer > scaling enabled)
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