> > I'll second the Pete's thread - most of the early SDLMAME GLSL demos (back before > > mainline had HLSL) came from ports of stuff found there. And since most of them > were > > written for 2005-era GPUs they run quickly even on low-spec hardware nowadays. > > I appreciate the sentiment, but I'm honestly looking for suggestions on shader-based > implementations of the more "kiddie-friendly" effects.
AFAIK there's 2XSAI and HQ2X implementations there, or there were last time I trawled the thread (there's multiple pages).