There are two problems with the RetroArch shaders:
1st.) I am pretty sure they changed the syntax/language of the shaders lately. The android ones are the closest to GLSL, thats why i posted one of the links, that have a dropbox-link with all the shaders in GLSL style.
2nd.) Many of the shaders are multi-pass shaders and I dont know how far MooglyGuy has come with the JSON and BGFX stuff and if BGFX can support such a feature now. It was a main reason for me, why I decided to wait, because GLSL of MAME couldnt support multi-pass shader properly (for example pass shader 1 results to shader 4, etc.).
PS: SoltanGris42, please check for my PM to you at Emuversal
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