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MASH
Reged: 09/26/03
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r46314
03/21/16 03:38 AM


MAMEINFO.DAT

* Updated to MAME 0.171 (r46314) - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (18th Mar)

* Added missing CHD infos (thanks to Marco Tucceri)

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.171 (r46314)

- New games: Android (early build?), Chicken Draw, Fire Ball (FM Work) and Lock On (Philko)
- New Working games: Flash Point (World, bootleg), Flash Point (Japan, bootleg) and Tournament Solitaire
- New Non-Working games: Big Buck Hunter II - Sportsman's Paradise (v2.02.11), Butterfly Dream 97 / Hudie Meng 97 and Lucky Bar (W-4 with mc68705 MCU)
- New clones: Armed Police Batrider (Hong Kong) (Mon Dec 22 1997), Batsugun (Korean PCB), Buccaneers (set 3, harder), Cabal (UK, Trackball), Cherry Angel (encrypted, W-4 hardware), Cherry Master '99 (V9B.00), Crazy Climber (Spanish, Rodmar bootleg), Hipoly (bootleg of Hyper Olympic), Jingle Bell (EU, V141), Jingle Bell (EU, V153), Jingle Bell (EU, V155), Jingle Bell (US, V157), Knock Out!! (bootleg, set 3), Last Resort (prototype), Pleiads (Niemer S.A.), Super Poker (v102UA), Super Poker (v114IT), Super Poker (v116IT-MX), Super Poker (v200UA), Super Poker (v203US), Super Poker (v205US) and Super Poker (v306US)
- New PEPlus games: Player's Edge (PK0756-PC084) Standard Draw Poker, Player's Edge Plus (X002252P+XP000050) Shockwave Poker and Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker
- New devices: ad1848, ibm5160_mb, isa_sblaster1_5, mouse_systems_mouse, snk68_spr and tvga9000_vga
- New mame.ini options: keyboardprovider = auto, mouseprovider = auto, lightgunprovider = auto, joystickprovider = auto, scanline_variation = 1.0 and new HLSL presets. NOTE: Create mame.ini and ui.ini with mame -cc
- MIPS CPUs: Fixed for MIPS3 compare timer (mips\mips3com.cpp)
- PowerPC 4xx/6xx CPUs: Handle divide by zero (cpu\powerpc\ppcdrc.cpp)
- Taito Ensoniq ES5505-based sound: Use device_mconfig_additions() (audio\taito_en.cpp)
- TMS9927 sound: Added additional sanity checking to the TMS9927/CRT5027 core [Lord Nightmare].
- 8250 UART: Don't clear THRE on write to the line status register
- ATAPI: Basic disk change support (machine\atapicdr.cpp)
- Discrete Netlist: First steps to move towards C++11. Base plist on std::vector. Replaced pstack with std::stack. Removed pnamed_list. Use c++ "for each" in a number of places. Fixed two "time bombs". Removed GCC pragmas. These caused problems with MS compiler. Renamed plist_t to pvector_t to clarify origin. Some code simplification.
- aleck64.cpp
. Few miscellaneous N64 changes / improvements
. Non-interlaced field index should be fixed at zero (video\n64.cpp)
. Added ability to change reported EEPROM size at runtime. Adjust timing for SI <-> PIF DMA (video\n64.cpp).
- angelkds.cpp: Modernized driver a bit. Added I8255 devices, use generic palette handling and removed 'fake inputs'.
- bfm_sc4.cpp: Added layout for Frankie Dettori's 7th Heaven
- carjmbre.cpp: Basic program-flow. Added sound and inputs (from online doc, obviously dipswitch info is same as before). Added bg tilemap, palette and preliminary sprites. Background colour looks correct compared to flyer (ID 02615). Marked game as working again, still some problems with sprites.
- chihiro.cpp: Added region "mediaboard" and put media board rom in it. Also a few litte changes. More USB (machine\xbox.cpp).
- gaelco.cpp, targeth.cpp, thoop2.cpp and wrally.cpp: OKI6295 memory map instead of memcpy
- goldstar.cpp
. Some technical notes and minor cleanup
. Added original Dyna Cherry Master '99 QL-1 V9B.00 set. Renamed existing set to cmast99b - it's hacked to remove Dyna name. Added DIP switch settings and defaults from manual, nothing confirmed. Confirm correct ROM loading.
- himesiki.cpp
. Improved rom banking. Fix up a few things and added i8255 devices
. Added proper flipscreen support, previous support was incorrectly.
. Hooked up to the scroll registers (Android (early build?) exposed this bug)
- igs009.cpp
. Added both missing PPI8255 devices and routed all inputs/outputs through them
. Derived a memory map for Grand Prix '98, that seems to lacks of these devices.
. Reparent all sets of IGS Jingle Bell. Added technical information about the hardware.
- iteagle.cpp: Moved serial irq assignment to top level
- model1/2.cpp: Fixed ROM mapping in audio\segam1audio.cpp and corrected authorship. This fixed playing certain songs in the Daytona USA sound test will not work, and will usually cause all audio to stop playing (ID 06147).
- naomi.cpp: Notes about Atomiswave AW-NET cartridges
- neogeo.cpp
. Added Universe Bios (Hack, Ver. 3.2)
. Added correct roms labels and locations for alpham2p, burningfp and lresortp.
. Marked alpham2p and burningfp AES VERSION and lresortp MVS VERSION. Sync neogeo.xml.
. Don't load unibios 1.2 and older anyway for AES (includes\neogeo.h)
- nmk16.cpp: Some configured banking and OKI6295 memory maps instead of memcpy
- pcat_dyn.cpp
. Fixed "I/O BOARD FAILURE"
. Skip I/O board check and connect mouse
. Make post text screen work with Trident VGA
. Fixed rom mapping and document some keys
. Added support for doubled horiz width in TVGA9000
. Added NVRAM and finish inputs.
. Added sound (WSS+Sound Blaster 1.5) and mark Tournament Solitaire working
- pcxt.cpp
. Use PC motherboard device and banking
. Plays music unfortunately
- peplus.cpp: Added dump of cap1144.u50 for 'Montana Choice (MG0183) Multi-Game'
- psikyosh.cpp: Hooked up watchdog reset for the ps3_v1 board. Daraku Tenshi resets itself instead of hanging following the steps described in MT01112 (Enter into test mode, then into sound test; calling some music data (examples: 0x24 or 0xffff) will make the game hang, unless you press the reset button. In-game bug?).
- segas16b.cpp: Improved clones Flash Point (World, bootleg) and Flash Point (Japan, bootleg) emulation (Games now playable)
- shanghai.cpp: Converted driver to use the non-legacy HD63484 video device
- spoker.cpp
. Added the missing PPI's 8255 and routed the involved inputs/outputs through them. Clone 3 Super 8 (Italy) has PPI's initialization routines, but seems to be a leftover since it lacks of them. Also cleaned up the driver and added technical notes.
. Decrypted all the US/UA sets. They are still not working due to hardware differences with the former ones laying in the driver. I/O are driven through IGS custom IC's instead of 2x PPI8255 devices.
- sprcros2.cpp: Completely rewrote Super Cross II driver. Fixed sprites y positioning. Split legacy code in convenient function calls. Fixed opaque tiles for foreground. Added screen enable bit. Game can be marked working again.
- suprnova.cpp: Some work towards save state support
- taitogn.cpp and zn.cpp: CAT702 transform table must be specified in MCFG. This eliminates two instances of driver_start, including one performing a game-name lookup.
- toypop.cpp: Base work. Fixed fg mapper layout. Getting comms right. Added bitmap. Working sound. Changed toypop_state -> namcos16_state.
- tsamurai.cpp
. Hardware actually runs at 224 x 256, especially noticeable in Go Go Mr. Yamaguchi.
. VS Gong Fight sets 0 as player color in work RAM 0xc502 and it's never ever set up properly. Assume protection related issue.
- Aero Fighters: Added OKI6295 memory map for clone Aero Fighters (bootleg set 1)
- Atari games: SOUNDCPU rom loading cleanups in various Atari drivers
- Bad Lands: Configured banking for the audiocpu instead of memcpy
- Black Touch '96: Hardware is a Korean clone of 'SNK68' hardware so start to refactor and share code.
- Bombs Away (prototype): Removed outdated BAD_DUMPs
- Crazy Bonus 2002
. Updated DIP switch descriptions/defaults according to manual
. Hook up stop buttons and add to layout. There may be a payout or keyout button and hopper switch that still aren't connected the game is playable with the current clickable artwork, but it might be a nice touch to add clickable buttons for the individual reel stop buttons.
- Gorf: Added missing Quark Laser (Joystick) lamp (ID 06145)
- Race Drivin': Fixed issue noticed for clone Race Drivin' Panorama (prototype, rev 2.1)
- Star Fighter (v1): Fixed 'Bonus_Life' and 'Difficulty' dipswitches (ID 06153)
- TH Strikes Back: Added save state support
- Removed drivers due to unresolved licensing (replaced with skeleton containing ROM loading only): flower.cpp, marinedt.cpp and popper.cpp
- Input port
. Rewrote input routines as modules (Common, DirectInput, SDL, Unimplemented, Win32, Windows and X11)
. Added XInput support for Windows OSD. Dynamically load XInput. Simplify XInput dynamic linking.
. Minor fixes for DirectInput 7
. Code cleanup in rawinput plus use common code for dynamic function binding
. Use lambdas instead of wrappers (emu\ioport.h). Wrap up INP header I/O.
. Rewroted overly complex rawinput_device_improve_name function for rawinput module, plus fixing some other defects in input modules as detected by coverity.
. General code cleanup in input modules. Using ComPtr to manage DirectInput resources.
. Fixed DirectInput stuck joystick directional input when window loses focus. The reset function for the device was overwriting the axis information previously obtained. Changed it to correctly only reset the state member.
. Added IPT_POWER_ON/OFF F1/F2 meant for soft-power buttons, as seen often in battery-backed CMOS CPU machines like (MESS) NeoGeo Pocket.
- Dipswitch fixes in goldstar.cpp and suna8.c
- Fixed rom names in neogeo_noslot.cpp, spoker.cpp and vigilant.cpp
- Renamed (pepk0756b) to (pepk0756c), (pepk0756a) to (pepk0756b), (pepk0756) to (pepk0756a) and (jingbell) to (jingbelli)
- Description changes of Cabal (World, Joystick), Cabal (Korea?, Joystick), Cherry Master '99 (V9B.00 bootleg / hack), Cabal (US set 1, Trackball) and Cabal (US set 2, Trackball)
- MAME
. UI
. Fixed LANGUAGE_MENU changed when the HIDE_MENU on the customize UI are changed by cursor key
. Fixed search for software list (ui\selsoft.cpp)
. Enabled user interface navigation through UI_CONFIGURE button (tab key by default)
. Fixed missing mouseover highlight for in-game menu (ui\menu.cpp)
. More UI internationalization
. Removed unused code and key handler fix (ui\menu.cpp)
. Use appname instead of hard-coded MAME for main title (ui\selgame.cpp)
. Extended keyboard navigation in the UI on the right side.
. Added the skeleton for a configuration menu for single machine.
. Fixed bug in building the search path for images.
. Added NotoSans-Bold as backup font for platforms that do not have default system fonts exposed. Make a proper BDF out of uismall font (emu\uismall.png -> uismall.bdf).
. Moved options "Configure Directories" and "Save Configuration" into "Configure Options" menu
. Removed unnecessary icons from the toolbar (performed the same actions of entries already in the menu)
. Proper handling the export of the list. Updated the .po files
. Make some of the UI code more localisable
. Changed filter label from "Originals" to "Parents" (ID 06143)
. Improved ROM-less and availability checking at startup (ui\selgame.cpp)
. Proper removal of the folder from the path (ui\dirmenu.cpp)
. Changed %d to %u to correct ARGB settings display (ui\custui.cpp)
. Fixed failure to load software from the BIOS menu selection
. Added handling of mouse button held down on arrows in the machine list
. Fixed "Show mouse pointer" option stays off (ID 06152)
. Improved layout for viewing in vertical orientation
. Added support and configuration for the image collection "covers". Slightly modernized and simplified the code.
. Fixed unwanted games unpauses when loading External DATs view
. Fixed BDC loading and fullpath TTF loading (emu\rendfont.cpp)
. Proper drawing of the panels arrows for vertical orientation
. Reducing the code for managing icons
. MAME Option
. Let slot_default in softlists override INIs (but not the command line; emu\emuopts.cpp)
. Added support to adjust the screen color. This is now used for monochrome screens instead of creating custom palettes (8080bw.cpp, ace.cpp, blockade.cpp, circus.cpp, copsnrob.cpp, fastinvaders.cpp, galgame.cpp, headonb.cpp, hitme.cpp, meadows.cpp, nitedrvr.cpp, orbit.cpp, sbrkout.cpp, sshot.cpp, starcrus.cpp, videopin.cppand MESS drivers)
. Changed default value of autoboot_delay to 0 (emu\emuopts.cpp). The LUA scripts themselves can use wait() to delay.
. HLSL
. Bloom refactoring: Calculation of bloom dimensions is now done only once, when render target is created. Reduced blur width for non-vector screens. Implemented shadow u/v option for source tile mode.
. Cleaned up sliders a bit in render\d3d\d3dhlsl.cpp
. Cleanup primary.fx: Split into primary.fx into 3 techniques for vector buffer, screen and UI pass. Moved register_texture() for shaders outside of texture_info creation. Added render_primitive parameter to register_texture(); currently unused. Removed other unused register_texture() definition.
. HLSL presets: Added general presets for raster and vector screens. Added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD).
. Refactoring of render targes and vector texture coordinates: Implemented proper texture coordinates for vector quad primitive. Vector screen is now processed in texture coordinates. Revered workaround for raster screen, which is again processed in texture coordinates. Known issue: cocktail mode for vector screen looks wrong.
. Cleanup: Options are reset to loaded preset when game is closed. Changed default values of options to result in no effects activated. init_slider_list() does not returns but sets g_slider_list directly. Removed unnecessary oriented_vector_texcoords.
. Fixed infinite loop while building slider list, when more than one window was created (ID 06144).
. Added option for scanline variation
. Multi-language
. Portuguese-Brazil translation update, reviewed and a few tweaks. Convert file to UTF-8.
. Updated Chinese (Traditional / Simplified) translation
. Start translating some things to Dutch
. Updated French translation
. French (Belgium) translations
. Some fixes/Update to the German translation
. Added Greek Translation
. Added/Updated some fields in Italian translation
. Updated Japanese translation
. Fixed Russian translation typo
. Sensibly improve the Castilian Spanish translation. Follow the Spanish capitalization rules, optimize space and use correct grammar, complete missing translations.
. Serbian translation
. Converted Serbian Latin to Cyrillic (Serbian_Cyrillic\strings.po)
. Spanish translation for UI strings
. Make translation will now remove fuzzy translations and will not merge those as well. Added IGNORE_BAD_LOCALISATION flag.
. MAME LICENSE
. Added LICENSE file and updated README.md and docs\mame.txt
. Added license to files that were not part of build or are containing data to build sources for cpu emulation.
. Added README and LICENSE files (CC0) to folders containing meta-data or documentation
. Added license for translations, plugins, benchmarks, regtests and tests
. Added/updated licenses for 3rdparty. Removed Apache 2 licensed library since it is not possible to mix with GPL2.
. Fixed error and crash in netdev\pcap.cpp
. Added mame.lst as main list, it is now generated and should be updated manually. Filtering for subtargets are done by flt files now (arcade.flt and mess.flt). Made sources build use info from mame.lst. Support for filtering exceptions.
. Added DirectWrite font support module (font\font_dwrite.cpp). Added module probe support for directwrite so we can fall back cleanly. DirectWrite font enumeration support.
. Use chrono calls for time handling in core
. Begin documenting machine config macros (emu\mconfig.h)
. Move font enumeration to OSD, separate font name from display name as needed for OSX.
. Update Windows OSD file functions to preferred more modern versions. All still available on XP and later.
. Fixed narrowing error with GCC if LARGE_INTEGER is a union (modules\file\winfile.cpp)
. Fixed handling of return codes from newer Windows APIs. Fixed a handle-leak in Windows stat implementation. Return actual error code when path creation succeeds but file creation doesn't (modules\file\winfile.cpp).
- MESS
. Created AT motherboard device and split PCI and PS2 machines into own files
. Added TP0320 CPU. Make DISASM tables human-readable. Preparation for splitting tms1k source file. Added TP0320 microinstructions decode.
. PC
. Simplify somewhat the PCs/clones and enable configs with less than 640k ram. tandy1t: make the shared vram actually work and use banking. Some of the tandy's will show garbage on the screen when booted, it's the memory test overwriting the shared VRAM.
. It appears the IBM keyboard interferes with the Kaypro 286i a20 check (drivers\at.cpp)
. Fixed GUI software list cartridge picker fails to select cartridge (ID 06156)
. Fixed subtle interaction between wd_fdc initial restore and floppy reset
. SVGA: Fixed potential crash when svga_s3 hardware pointer is at the edge of VRAM, and fix viewport scrolling in Red Hat Linux / XF86_S3.
. Renamed ioprocs parameters from "generic" which MS C++ compiler treats as keyword when compiling with /ZW (formats\ioprocs.cpp)
- Compiling
. Splitted PARAMS into PARAMS and TARGET_PARAMS + deprecated (makefile)
. Added .PHONY sections (makefile)
. Renamed names that clash system defines in various environments (emu\luaengine.cpp, lib\netlist\nl_base.h, nl_factory.h and plib\pparser.cpp/h)
. 3rdparty
. Fixed sent upstream (bgfx\src\glcontext_ppapi.cpp)
. Fixed autoboot_command (emu\luaengine.cpp)
. Fix up a few things in chain JSON loading
. Verbose enable debug data with -video bgfx (render\drawbgfx.cpp)
. Added missing XAudio2 header from WINE that is free to use. Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available and code cleanup.
. Updated BGFX, BX, benchmark, rapidjson and googletests. BGFX_CONFIG_DEBUG=1 for Debug builds. Now BGFX shader compile tools are built on host machine.
. Added ability to build using system libuv (1.8.0 or higher required)
. LUA engine: Added LUA function screen.orientation(). Return rotation_angle, flipx and flipy attributes. Example: S = manager:machine().screens[":screen"]:orientation(); print (s.rotation_angle, s.flipx, s.flipy).
. Android
. Removed NaCl (Google Native Client) and fixed and PNaCl (Portable Native Client) (makefile, scripts\3rdparty.lua, genie.lua and toolchain.lua).
. Make Android targets compile but not link, using Clang compiler in NDK, since GCC will be removed in next one. Fixing some more Android related things.
. Fixing some Android related things and compile
. Added support for x64 Androids
. Added compiling SDL2 for Android + Build SDL2 for Android
. ARM platform: Support for AArch64 (32/64-bit ARMv8-A; makefile)
. No way to support QNX/Blackberry - ARM
. MAC OS X: Made Xcode params more generic
. OS/2 can not support SDL2 which is needed for MAME to run
. Raspberry Pi: Added support for Raspberry Pi cross-compile. Compile BGFX for RPI as well.
. SDL
. Separated Windows only part in SDL2 build and prepared OSX one
. Added -exit_after_playback to man pages sdl\man\mame.6 and mess.6
. Using SDL_INIT_GAMECONTROLLER it explicitly calls SDL_INIT_JOYSTICK some experimental code
. Fixed drawing characters outside Unicode BMP with SDL. Font selection on Linux seems to be working provided you don't choose C/J/K fonts. Selecting a C/J/K font causes MAME to give a black screen when dropping back to main menu. Since fallback fonts aren't used, this means you can't use the Chinese/Japanese localisations with SDL font provider.
. A lot of TTF fonts (including C/J/K fonts like unifont) do not have an type attribute "Regular". This fix will load the first font found if no "bold" "bold italic" "italic" or "regular" attribute was found. Implement Couriersud's proposal to put style name in the config name for SDL fonts. Enumerate available font styles as well as families. Still has a problem in that TTC fonts are enumerated but can't be loaded by SDL_ttf (font\font_sdl.cpp). Build more of font_sdl.cpp with Emscripten since there is an SDL2_ttf port now.
. Fixed SDL input focus tracking bug plus removed references to USE_OLD_SDL_INPUT compiler directive from the input refactor.
. Fixed build on SteamLink and enforce BGFX on it
. Visual Studio
. Made Visual Studio use by default bundled SDL2. Make possible to select if bundled SDL2 is used, made mingw and VS compile so far.
. Enabled multi core compile on VS
. Replaced strformat, strprintf and strcatprintf with type-safe steam_format and string_format. Updated MAME to use new function. Instantiate ODR-used static constant members. Removed use of retired functions in tools.
. Made makefile executable without GNU tools (makefile)
. Support *n conversion in stream_format/string_format: Make stream_format return characters printed. Added iostreams with std::vector storage. Move to type-safe templates for logerror and popmessage. Removed now-unnecessary I64FMT from calls to logerror/popmessage. Put some lib/util stuff in util:: namespace. Added ability to pass argument packs that don't need templates all the way down (util\strformat.h).
. Added function for flushing file buffers. Explicitly flush log file on each line. Don't need to call FlushFileBuffers (it's equivalent to fsync, not fflush) in emu\machine.cpp and osd\windows\winfile.cpp.
. Get rid of most uses of core_i64_hex_format, all remaining uses are in memory.cpp. Also core_i64_format. this cleans up abuse of static buffers in the unmapped read/write reporters. core_i64_hex_format is now a static function in emu\memory.cpp. Implement swappable concept properly (util\vecstream.h).
. Use std::atomic and std::mutex where applicable. Removed test in emu\validity.cpp since atomic functions about to be removed. Use std::atomic in chd.cpp/h and sync\work_osd.cpp. Removed asm part for atomic implementations (osd\eigccppc.h, eigccx86.h, eivc.h, eminline.h and sync/sync_windows.cpp).
. Used std::thread and std::condition_variable
. Reduced number of formatting template instantiations needed - should reduced compile time and executable size a bit (util\strformat.h).
. Turn core_file into a proper class that gets cleaned up safely using unique_ptr
. TIMER_CALLBACK to TIMER_CALLBACK_MEMBER
. Removed I64FMT and SIZETFMT, one usage left in tools\chdman.cpp.
. Use type-safe printf for core_file and emu_file, surprisingly few knock-on effects.
. Allow seek to position 0 in a vectorstream with empty storage, always reserve 1k for core_file printf buffer.
. With latest package from MSYS of Clang 3.8.0 build at least compile fine on windows
. Fixed GCC 6.0 build
. Clang 3.8.0 supports -municode
. Make osd_file a polymorphic class that's held with smart pointers. Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures. Make zip_file and _7z_file classes rather than having free functions everywhere. Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache. Don't dump as much crap in global namespace. Added solaris PTY implementation. Improved variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax. Rearranged stuff so the same things are in file module for all OSDs. Moved file stuff into its own module. 7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access. Directory functions still need to be moved to file module. SDL OSD may not initialise WinSock on Windows.
. Put back Doxygen search box (doxygen\doxy-boot.js). Do not sort Doxygen member functions and macros for now (doxygen\doxygen.config).
. ZIP
. Removed confusing method from vectorstreams that hide base_ios method (fixes disassembly view).
. Allow std::string to pass through core_file unmolested (reduces temporary allocations).
. Make zip/7z instances of same class with uniform interface.
. Note: zippath browsing is broken at the moment. This is another step towards transparent archive support. It's now possible to access zip and 7z archives with the same code. Nothing is taking advantage of it yet. There's now some very similar code in fileio.cpp and clifront.cpp that could be folded at some point.
. Fixed zippath browsing and allow zippath to browse/load 7zip. 7zip romcmp.
. Fixed boundary check on parsing ZIP ECD
. Fixed many valgrind Mismatched free() / delete / delete [] errors (lib\util\corealloc.h)
- Debugger
. Changed field format to show leading zeros for debugger 'dasm' command as well
. Use stream with contiguous backing store for the disasmview's buffer (debug\dvdisasm.cpp)
. Added common debugger commands to global menu bar. Also fix occasional crash in Copy Visible. Note that copy visible, paste, toggle breakpoint and view options still require you to use context menus in windows. Debug/Run menus only work when a debugger window has focus, so Break is less useful than it could be.
. Commented out regression slow error.log on Windows (machine.m_logfile->flush(); emu\machine.cpp)
. Added attotime test (scripts\src\tests.lua)



"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."






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Subject Posted by Posted on
* MAMEinfo 0.171 :) MASH 02/24/16 01:02 PM
. * r46314 MASH  03/21/16 03:38 AM

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