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Traso
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Reged: 01/15/13
Posts: 2687
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yeah, oooold topic.....
03/17/16 03:09 AM


Technically, Firehawke is correct. However, there have been ways to have the lines of every game going the same way. I've done this with old MAME by using the scanlines 25% vertical. When the png system was added, I and some others liked this and someone created rotated versions for this purpose. I still use this on games like Pac-Man (288 line games - lots you don't know nothing about here....), where the settings are direct draw, switch resolutions, 800x600, scanlines rotated png.

However, I've recently found the right HLSL settings are pre-tty nice! In this case, working for 224x240 and 224x288 vertical orientation games. Some curvature was added as well. Beauty. At least over here....

((Funny that I was preparing these images for a fresh topic to show off.....))












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Entire thread
Subject Posted by Posted on
* "correct" scanlines mike20599 02/25/16 12:40 AM
. * Re: "correct" scanlines COXXON  03/16/16 03:57 AM
. * Re: "correct" scanlines Firehawke  03/16/16 04:31 AM
. * yeah, oooold topic..... Traso  03/17/16 03:09 AM
. * Here's an example of the rotate png scanlines... Traso  03/17/16 03:23 AM
. * Re: Here's an example of the rotate png scanlines... SoltanGris42  03/17/16 06:16 AM
. * Re: Here's an example of the rotate png scanlines... LensLarque  03/17/16 02:26 PM
. * Re: Here's an example of the rotate png scanlines... SoltanGris42  03/17/16 07:50 PM
. * Re: Here's an example of the rotate png scanlines... LensLarque  03/17/16 08:50 PM
. * Re: Here's an example of the rotate png scanlines... LensLarque  03/17/16 09:22 PM
. * Re: Here's an example of the rotate png scanlines... Dullaron  03/17/16 11:52 AM
. * Re: "correct" scanlines R. Belmont  02/25/16 05:26 PM
. * Re: "correct" scanlines MooglyGuy  02/25/16 04:06 AM

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