> > Never underestimate the power of RETRO. Like, we all thought stuff was dying down > > several years ago.... > > Indeed, never underestimate the power of the word "retro" when it comes to moving > units. Thousands of people exist who don't realize that the retro games they remember > fondly were good despite their limitations, not because of them, so they latch onto > the first project that comes along to try to justify its shitty graphics by saying > that they're "retro". The whole indie market has basically become a paper-thin > justification for people to put next to no effort into the art or audio of a game > while still expecting to be met with horns and heraldry.
There are some 'retro' style games out there that are *very* well done. But most of them are exactly like you describe. Poor artwork, poor screechy music with poor and punishing gameplay. Your assessment of most of the games out there is spot on. Most of the older games are the same way. We know what are the good games... now. That is more of a hindsight is 20/20 sort of thing. However, we also know which ones sucked. I am also one of the very few who seem to think in comparison to the other 2600 games ET was an OK game. Most of them sucked.
My point (and I think yours)? Take something like the upcoming thimbleweed park game. A 'retro' style game but they are doing it right (for that particular style). But then take something like Steam and set the tag to 'pixel graphics' and you will not go more than a page or two before you find something pretty abysmal. Just because its 'retro' does not mean do a crap job at it.