> Never underestimate the power of RETRO. Like, we all thought stuff was dying down > several years ago....
Indeed, never underestimate the power of the word "retro" when it comes to moving units. Thousands of people exist who don't realize that the retro games they remember fondly were good despite their limitations, not because of them, so they latch onto the first project that comes along to try to justify its shitty graphics by saying that they're "retro". The whole indie market has basically become a paper-thin justification for people to put next to no effort into the art or audio of a game while still expecting to be met with horns and heraldry.