> I'm sorry, but the results look absolutely terrible. I guess it's technically > interesting as an experiment, but it ends up looking like a jumbled, unplayable mess > in all the games except maybe Megaman. It also completely destroys the artists' > vision, like those filters that are supposed to turn pixel art into smooth outlines > but a million times worse.
I agree - even the homebrew game that's there to test it with looks completely awful.
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