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Foxhack
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Cool answer though, thanks for the explanation. *nt*
03/10/16 06:20 AM


> > Thank you for your response.
> >
> > Perhaps a better question is how does the hardware between the CPS1 and NeoGeo
> > compare? Similar? Completely different?
>
> Same basic CPU types, but everything else, very different.
>
> CPS1 is a fairly traditional design, several tile layers (with various row effects) +
> sprites
>
> NeoGeo is 99% sprites with a very limited tile-based overlay. It seems to be an
> evolution of the 'snk68' hardware used by POW and the like.
>
> The platforms both use different display resolutions, so porting to them would be
> messy for that reason alone, you'd have to redraw a lot of the art.
>
> Effect-wise on CPS1/2 things like linescroll are completely free, it's native to the
> tilemaps. On NeoGeo it requires expensive cpu intervention to reprogram the sprite
> list each line.
>
> Due to mixing rules you can pull off things like stencil effects on CPS1/2, not
> possible on NeoGeo as you're dealing with a single list of sprites.
>
> Neither CPS nor NeoGeo have any kind of native transparency, the Sega System 16
> hardware Golden Axe runs on does, it can do hardware shadows / highlights. It's a
> strange omission from those platforms as most others around the period could do
> something along those lines.
>
> Neither natively have any kind of RAM based tiles (you could probably hack it in -
> one of the NeoGeo bootleg cartridges does, albeit only on the text overlay) so
> pulling off a game like Gals Panic would be impossible on either platform with the
> licensed development kits / hardware.
>
> Official NeoGeo games were also limited to being horizontal games using standard
> Jamma controls; The Irritating Maze is an exception but that required a special bios.
> There was also a spinner available for Pop'n'Bounce, but again, not a standard
> accessory. That's one of the downsides of the NeoGeo being a multi-cart system, it
> was expected that all games worked with a standard setup.
>
> but yeah, this type of post tends to irritate people here, so I suggest you don't
> keep posting on the topic.







Entire thread
Subject Posted by Posted on
* Can NeoGeo Do It? SharkGrey 03/09/16 05:35 AM
. * Be like saying "Can Bubble Bobble run on Neo-Geo?" Dullaron  03/10/16 11:43 AM
. * Re: Ha ha, nice post -nt- Coherencia  03/10/16 11:26 AM
. * Re: Can NeoGeo Do It? Vas Crabb  03/09/16 05:57 AM
. * Re: Can NeoGeo Do It? R. Belmont  03/09/16 11:29 PM
. * Re: Can NeoGeo Do It? MooglyGuy  03/09/16 06:46 AM
. * Re: Can NeoGeo Do It? SharkGrey  03/09/16 11:42 AM
. * Re: Can NeoGeo Do It? Envisaged0ne  03/09/16 01:57 PM
. * Re: Can NeoGeo Do It? Master O  03/10/16 04:27 AM
. * Re: Can NeoGeo Do It? MooglyGuy  03/09/16 02:33 PM
. * Re: Can NeoGeo Do It? Firehawke  03/09/16 06:42 PM
. * Re: Can NeoGeo Do It? SharkGrey  03/09/16 07:08 PM
. * Re: Can NeoGeo Do It? Haze  03/09/16 07:29 PM
. * Cool answer though, thanks for the explanation. *nt* Foxhack  03/10/16 06:20 AM

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