Foxhack |
Furry guy
|
|
|
Reged: 01/30/04
|
Posts: 2409
|
Loc: Spicy Canada
|
|
Send PM
|
|
Cool answer though, thanks for the explanation. *nt*
03/10/16 06:20 AM
|
|
|
> > Thank you for your response. > > > > Perhaps a better question is how does the hardware between the CPS1 and NeoGeo > > compare? Similar? Completely different? > > Same basic CPU types, but everything else, very different. > > CPS1 is a fairly traditional design, several tile layers (with various row effects) + > sprites > > NeoGeo is 99% sprites with a very limited tile-based overlay. It seems to be an > evolution of the 'snk68' hardware used by POW and the like. > > The platforms both use different display resolutions, so porting to them would be > messy for that reason alone, you'd have to redraw a lot of the art. > > Effect-wise on CPS1/2 things like linescroll are completely free, it's native to the > tilemaps. On NeoGeo it requires expensive cpu intervention to reprogram the sprite > list each line. > > Due to mixing rules you can pull off things like stencil effects on CPS1/2, not > possible on NeoGeo as you're dealing with a single list of sprites. > > Neither CPS nor NeoGeo have any kind of native transparency, the Sega System 16 > hardware Golden Axe runs on does, it can do hardware shadows / highlights. It's a > strange omission from those platforms as most others around the period could do > something along those lines. > > Neither natively have any kind of RAM based tiles (you could probably hack it in - > one of the NeoGeo bootleg cartridges does, albeit only on the text overlay) so > pulling off a game like Gals Panic would be impossible on either platform with the > licensed development kits / hardware. > > Official NeoGeo games were also limited to being horizontal games using standard > Jamma controls; The Irritating Maze is an exception but that required a special bios. > There was also a spinner available for Pop'n'Bounce, but again, not a standard > accessory. That's one of the downsides of the NeoGeo being a multi-cart system, it > was expected that all games worked with a standard setup. > > but yeah, this type of post tends to irritate people here, so I suggest you don't > keep posting on the topic.
|
|