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Vas Crabb
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Reged: 12/13/05
Posts: 4463
Loc: Melbourne, Australia
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Re: Can NeoGeo Do It?
03/09/16 05:57 AM


> One thing I love to contemplate since NeoGeo was such an advanced machine for its
> time is consider if it could handle/play other arcade games.

The NeoGeo wasn't particularly advanced for an arcade system at the time it was released, it was actually fairly weak. It only supports sprite graphics with simple scaling and auto-animation effects. Its only big advantage over anything else was that it could directly address a lot of ROM-based graphics. That's why it was a good, cheap platform to keep releasing 2D fighters and puzzle games for over a decade. You could probably make an acceptable NeoGeo port of CPS1 games, though.







Entire thread
Subject Posted by Posted on
* Can NeoGeo Do It? SharkGrey 03/09/16 05:35 AM
. * Be like saying "Can Bubble Bobble run on Neo-Geo?" Dullaron  03/10/16 11:43 AM
. * Re: Ha ha, nice post -nt- Coherencia  03/10/16 11:26 AM
. * Re: Can NeoGeo Do It? Vas Crabb  03/09/16 05:57 AM
. * Re: Can NeoGeo Do It? R. Belmont  03/09/16 11:29 PM
. * Re: Can NeoGeo Do It? MooglyGuy  03/09/16 06:46 AM
. * Re: Can NeoGeo Do It? SharkGrey  03/09/16 11:42 AM
. * Re: Can NeoGeo Do It? Envisaged0ne  03/09/16 01:57 PM
. * Re: Can NeoGeo Do It? Master O  03/10/16 04:27 AM
. * Re: Can NeoGeo Do It? MooglyGuy  03/09/16 02:33 PM
. * Re: Can NeoGeo Do It? Firehawke  03/09/16 06:42 PM
. * Re: Can NeoGeo Do It? SharkGrey  03/09/16 07:08 PM
. * Re: Can NeoGeo Do It? Haze  03/09/16 07:29 PM
. * Cool answer though, thanks for the explanation. *nt* Foxhack  03/10/16 06:20 AM

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