Settings I'm really enjoying right now. Key seems to be getting the right balance between SCREEN brightness, contrast, and gamma depending on game or machine.
Thanks Jezze
Quote:
hlsl_enable 1 hlslpath hlsl hlsl_prescale_x 6 hlsl_prescale_y 6 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.35 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 curvature 0.2 round_corner 0.15 smooth_border 0.06 reflection 0.0 vignetting 0.2 scanline_alpha 0.7 scanline_size 1.0 scanline_height 1.0 scanline_bright_scale 1.4 scanline_bright_offset 0.0 scanline_jitter 0.05 hum_bar_alpha 0.0 defocus 0.5,0.5 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.00,0.00,0.00 grn_ratio -0.00,1.00,0.00 blu_ratio -0.00,0.00,1.00 saturation 1.0 offset -0.00,-0.00,-0.00 scale 1.00,1.00,1.00 power 1.00,1.00,1.00 floor 0.00,0.00,0.00 phosphor_life 0.4,0.4,0.4
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 1.570796325 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
# # VECTOR POST-PROCESSING OPTIONS # vector_length_scale 0.8 vector_length_ratio 4.0
# # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.030 bloom_overdrive 0.25,0.25,0.25 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.04 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.02 bloom_lvl9_weight 0.01 bloom_lvl10_weight 0.01
|