> Your shadow mask settings don't make sense anymore. The x/y count works different > since MAME 0.162. > > With the u/v size you define the area of the shadow mask texture that will be tiled > over the screen. And with x/y count you define how many pixel should be used on > screen for this area. > > You can read more about these settings here. > > Correct settings for an aperture grill are e.g.: > shadow_mask_texture adapture-grill.png > shadow_mask_x_count 6 > shadow_mask_y_count 6 > shadow_mask_usize 0.1875 > shadow_mask_vsize 0.1875 > > p.s. Why did nobody ever told me that I completely misspelled the name of the > aperture grill texture? > > p.p.s. I finally added some HLSL presets to my branch of the MAME GitHub repository.
Thanks. I have the shadow mask settings for x and y at 3 since my system can't handle anything above a 3. Does it make that big a difference?