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uman
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Reged: 04/15/12
Posts: 455
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Re: Demystifying hlsl shadow masks.
02/26/16 08:12 PM


> Be careful: it helps to know what prescale actually *does*. It blows up the game
> image by the factor specified, so a 320x240 game becomes 1600x1200 worth of pixels
> before the final stretch/filter, and you don't want to go past the resolution of your
> monitor. So for a 720P monitor or a 1366x768 laptop prescale 5 would be a bit
> excessive.

While in theory, there is nothing wrong with what you say, but in case of the shadowmasks, it is wrong. The higher the prescale, the better the look of the shadowmasks. With 1080p on my laptop and a prescale of 6 or 7, all moire effects are gone.
If you want to get rid of moire effects, there is simply no other solution or turn it off at all (not recommended).

Edited by uman (02/26/16 08:17 PM)







Entire thread
Subject Posted by Posted on
* Demystifying hlsl shadow masks. Darkfalz 02/26/16 04:05 PM
. * Re: Demystifying hlsl shadow masks. Jezze  02/26/16 06:32 PM
. * Re: Demystifying hlsl shadow masks. uman  02/26/16 04:46 PM
. * Re: Demystifying hlsl shadow masks. Darkfalz  03/03/16 05:47 PM
. * Re: Demystifying hlsl shadow masks. Traso  03/07/16 11:32 PM
. * Re: Demystifying hlsl shadow masks. R. Belmont  02/26/16 06:26 PM
. * Re: Demystifying hlsl shadow masks. Darkfalz  03/03/16 06:05 PM
. * Re: Demystifying hlsl shadow masks. Jezze  03/03/16 07:17 PM
. * Re: Demystifying hlsl shadow masks. uman  02/26/16 08:12 PM

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