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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Demystifying hlsl shadow masks.
02/26/16 06:26 PM


> try to increase the x/y prescale factors of the HLSL section. A
> value of "5" (five) gives a nice, good average and if your graphics card can handle
> it, you can even try higher values.

Be careful: it helps to know what prescale actually *does*. It blows up the game image by the factor specified, so a 320x240 game becomes 1600x1200 worth of pixels before the final stretch/filter, and you don't want to go past the resolution of your monitor. So for a 720P monitor or a 1366x768 laptop prescale 5 would be a bit excessive.







Entire thread
Subject Posted by Posted on
* Demystifying hlsl shadow masks. Darkfalz 02/26/16 04:05 PM
. * Re: Demystifying hlsl shadow masks. Jezze  02/26/16 06:32 PM
. * Re: Demystifying hlsl shadow masks. uman  02/26/16 04:46 PM
. * Re: Demystifying hlsl shadow masks. Darkfalz  03/03/16 05:47 PM
. * Re: Demystifying hlsl shadow masks. Traso  03/07/16 11:32 PM
. * Re: Demystifying hlsl shadow masks. R. Belmont  02/26/16 06:26 PM
. * Re: Demystifying hlsl shadow masks. Darkfalz  03/03/16 06:05 PM
. * Re: Demystifying hlsl shadow masks. Jezze  03/03/16 07:17 PM
. * Re: Demystifying hlsl shadow masks. uman  02/26/16 08:12 PM

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