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Darkfalz
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Reged: 01/15/04
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Demystifying hlsl shadow masks.
02/26/16 04:05 PM


Shadow mask settings for me look different per game resolution and per host PC resolution (differing amounts of vertical moire type patterns etc.). So it seems to be impossible to get them "right". As a result I just put the mask_alpha to 0 and go with 50% vanilla scanlines with defocus as a compromise.

Is there a guide or default that explains all these settings and how to get them "right"? hlsl.txt isn't of much help.

shadow_mask_tile_mode 0
shadow_mask_alpha 0.0
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0







Entire thread
Subject Posted by Posted on
* Demystifying hlsl shadow masks. Darkfalz 02/26/16 04:05 PM
. * Re: Demystifying hlsl shadow masks. Jezze  02/26/16 06:32 PM
. * Re: Demystifying hlsl shadow masks. uman  02/26/16 04:46 PM
. * Re: Demystifying hlsl shadow masks. Darkfalz  03/03/16 05:47 PM
. * Re: Demystifying hlsl shadow masks. Traso  03/07/16 11:32 PM
. * Re: Demystifying hlsl shadow masks. R. Belmont  02/26/16 06:26 PM
. * Re: Demystifying hlsl shadow masks. Darkfalz  03/03/16 06:05 PM
. * Re: Demystifying hlsl shadow masks. Jezze  03/03/16 07:17 PM
. * Re: Demystifying hlsl shadow masks. uman  02/26/16 08:12 PM

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