> > Would you be alright with me just selectively merging portions of GroovyMAME into > the > > main source tree in order to get this going in the D3D and BGFX renderers? > > Sure.
In that case, I'm going to put aside trying to fix -nounevenstretch in time for the release in a few hours. Once the release of 0.171 hits, you can update GroovyMAME for 0.171, and then we can look at merging GroovyMAME into the master branch.
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