MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2260
Send PM
Re: I'm beginning to understand users' frustration with video options
02/23/16 09:35 PM


> > The window itself is 256x240. It looks like with -nokeepaspect, suddenly the
> > resolution specified by -r is interpreted as the window size rather than the client
> > rectangle size! What the hell?
>
> That's certainly a problem but it's a separate issue, not the fullscreen case.
>
> Chelnov will look ok in full screen mode even with D3D, provided you use an exact
> resolution of 256x240. This is because MAME reports 256x240 as its native resolution
> already.
>
> The problem happens if a game has less active lines, say 224, like Toki. Now if you
> make it run at 256x240 full screen, D3D won't leave the required borders. SDL will,
> with -nounevenstretch.
>
> Certainly SDL has the proper scaling code. My suggestion is to move the functionality
> in SDL into the core renderer, so all current and future backends can grab it from
> there. This is how I have it in GroovyMAME, so BGFX already has integer scaling out
> of the box.

Can you clarify one thing? You mention SDL behaving a given way with -nounevenstretch. Can you get me a screenshot of what the result would look like if you specified a resolution that wasn't an integer multiple of either the width or the height?







Entire thread
Subject Posted by Posted on
* I'm beginning to understand users' frustration with video options MooglyGuy 02/23/16 04:26 PM
. * Re: I'm beginning to understand users' frustration with video options uman  02/23/16 06:56 PM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/23/16 07:36 PM
. * Re: I'm beginning to understand users' frustration with video options uman  02/23/16 07:44 PM
. * Re: I'm beginning to understand users' frustration with video options R. Belmont  02/23/16 08:53 PM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/23/16 05:56 PM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/23/16 09:35 PM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/23/16 11:04 PM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/23/16 11:22 PM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/23/16 11:27 PM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/24/16 12:36 AM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/24/16 01:07 AM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/24/16 02:16 AM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/24/16 10:36 AM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/24/16 01:04 AM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/23/16 11:27 PM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/23/16 11:35 PM
. * Urgh. MooglyGuy  02/24/16 07:36 AM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/23/16 11:14 PM
. * Re: I'm beginning to understand users' frustration with video options Calamity  02/23/16 11:23 PM
. * Re: I'm beginning to understand users' frustration with video options MooglyGuy  02/23/16 06:03 PM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 348 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 3707