> However, the gameplay area is perfectly customizable within the LAY file - so there > is no reason at all that the option to switch off the artwork should affect the > original aspect ratio of the gameplay.
I never said that you cant perfectly cutomize the gameplay area. I said it is not intuitive and i am not the only one that have problems to fully understand the lay-file. To determine the gameplay-area, you need to do calculations. It would be a lot easier, if there would just exist X,Y values in pixelsize, like 800x600... but no, you need to subtract, to add and what not.
Lay-files need also caution and accuracy while creating, especially for systems that dont have any artwork. Just look how ugly Vectrex turned out and it is not only ugly, it is completely wrong in aspect ratio, if you compare it with the real hardware. So somebody didnt know this and tried to fit the game screen into the lay-file and the result is a console-presentation in wrong aspect ratio. It is especially bad, because even if you turn off artworks, the screen with the wrong aspect ratio remains. Whose fault is that? the lay-files of course. As those overlays are ugly crap anyway, wouldnt it be logical, to stretch them to the correct aspect ratio, so that at least the game play area is correct?
Mr. Do wouldnt deliver quality like this and i would rather not have any overlay file for the Vectrex, but correct aspect ratio of the gameplay area instead.
Edited by uman (02/21/16 10:49 PM)
|