> > On the HLSL you have to re-config the settings. GLSL doesn't need to be re-config > on the settings once it is done. > Same goes with HLSL, once you're done you can save your settings in a custom ini.
I'm talking about the changes on the settings. Every time someone change the HLSL ini settings then we had to re-config it.
> > Even it get broken again and again. > Tell me what got broken again and again in the past year, since I'm working on HLSL?
Remember the HLSL files or something got broken? Those already been fix a few times.
> > HLSL been work on for 10 years or so. > It's been about 4 years.
Seem longer... I guest your right. I can't keep up.
> > I just don't understand why they just don't move onto GLSL. > Show me what cannot be achieved with current HLSL implementation and I show you what > cannot be achieved with the current GLSL implementation.
Know what. GLSL can't do the things that HLSL can do. HLSL can't do the things that GLSL can do. Fair enough.
> > In a few years Jezze probably pass it to someone else. > I'm sure in a few years (actually months) we will only have BGFX on top of GLSL and > HLSL, and maybe I got my hands on it too.
I'm sure BGFX shaders be better than both of those. I can't stand of waiting.