> Didn't at first....and then I thought, 'oh, does it need DX9 for that?'. And sure > enough that was it. Turned the raster bloom to 0, but otherwise it's stock. Looks > pretty good on my '11-vintage Acer LCD. Vector games and golden-age raster look good, > too, no crappy LCD blur, though the backlight glare is still a little unsavory. I > could deal, though. > > > Oh, yeah, this was on .159, but it illustrates the point.
I can see the uneven lines in the middle of that screen. Thick bars is showing. Light and dark. I guest they can't see it because of their screen isn't bright enough to show it.
Anyway it not showing here on the GLSL OpenGL shader. Which is blending in a lot better than the HLSL. Only thing this shader doesn't have is that cool blur effect. If someone coding in that effect in a shader then I be willing to add it onto the website. Other wise the BGFX probably gonna take over the GLSL OpenGL.