> Now, on XP it still runs, but... > > * BGFX asserts at start, reason unknown. > > * Opengl crashes, probably video driver incapable of supporting it. > > * DDRAW and GDI work. > > * D3D gives only a black screen, even though directX passes all the dxdiag tests. > Using DX9.0c. If you start a game from the command-line, it runs but you can't see > anything. Current GIT version will freeze instead of showing the UI. If you tell it > to show the old ui, then it doesn't freeze, but it's still black. > > I'm looking for suggestions from others that have XP on how to fix these issues - if > it is fixable.
I can verify all these issues.
Upon testing 32-bit MAME 0.170+ compiled as of this revision: https://github.com/mamedev/mame/commit/5258f167af35470690710e3f63069fc124f2dffc
Host machine: Dell Inspiron 700m http://www.cnet.com/products/dell-inspiron-700m/specs/ (Positively pathetic hardware these days)
Video card: Intel(R) 82852/82855 GM/GME Graphics Controller (ancient)
OS: Windows XP SP3 with latest drivers and updates
Game: Blasto (Gremlin, 1978)
Issues: See Pastebin for the full verbose log. http://pastebin.com/1yMAYeK5
Comments: - ddraw and gdi worked fine.
- opengl crashed as described.
- d3d seemed to run with the exception that you couldn't see anything, as mentioned above. I don't think it froze with the new UI since I was able to start the game blind.
- bgfx did not crash with a stack crawl but rather "This application has requested the Runtime to terminate it in an unusual way." with nothing logged.
- as it turns out, theme in common with Robbbert's test: Intel 855/865 graphics.
- Stiletto
Edited by Stiletto (02/11/16 12:38 PM)
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