> BGFX has the concept of a single shader that can be compiled to multiple targets. > From there the issue becomes how to represent the shader chain, but I have a really > good idea on how to implement this, and I plan to do so in the next month or two.
Best news in the entire thread, way more interesting (at least for me) than the new "look". Cant wait to see, with what you will come up here. Wish you all the best for this project.