Dullaron |
Mitchell or Dunard Garaus
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Reged: 07/22/05
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Posts: 6134
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Loc: Fort Worth, Tx
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Re: HLSL help
02/08/16 12:04 AM
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> ah... no no.. dont missunderstand this. OpenGL and HLSL will be there, but under the > hood of BGFX, which is also multiplatform. It is some kind of a API and the shaders > just need to be converted for BGFX and from what i heard of some devs, it will be not > such a hard task. So everything will be like right now, but there will be only one > shader-system BGFX .
Sound good. Can't wait.
Removed my other post.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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