ah... no no.. dont missunderstand this. OpenGL and HLSL will be there, but under the hood of BGFX, which is also multiplatform. It is some kind of a API and the shaders just need to be converted for BGFX and from what i heard of some devs, it will be not such a hard task. So everything will be like right now, but there will be only one shader-system BGFX .
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