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AJR Hacker
MAME Developer
Reged: 02/01/16
Posts: 144
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Re: MAME bug - Can't unpause when SHIFT key is mapped to Pause function
02/01/16 03:32 AM


I would be rather surprised if being able to use the shift key to unpause in any remotely recent version wasn't just your memory playing tricks, because the relevant UI code hasn't changed since 0.121 aside from being translated from C to C++. From what I can tell, the shift modifier has been hardcoded in every release of MAME since single-stepping was introduced back in 0.36b4.

I'd still call it a bug, since single-stepping appears to be the only UI function outside of menus, message boxes and special viewers that can't be remapped. Indeed, the GIT history shows that single-step was briefly made mappable during a sweeping rewrite of the UI menu code. I don't think this had anything to do with why the rewrite was reverted, though it clearly must have caused too many other problems to be accepted into 0.165.

Edited by AJR Hacker (02/01/16 03:35 AM)







Entire thread
Subject Posted by Posted on
* MAME bug - Can't unpause when SHIFT key is mapped to Pause function shade99gt 01/28/16 09:43 AM
. * I don't get it..... Traso  02/01/16 07:05 AM
. * Re: I don't get it..... shade99gt  02/01/16 08:03 PM
. * Re: I don't get it..... Traso  02/04/16 11:06 AM
. * Re: MAME bug - Can't unpause when SHIFT key is mapped to Pause function AJR Hacker  02/01/16 03:32 AM
. * Re: MAME bug - Can't unpause when SHIFT key is mapped to Pause function R. Belmont  02/01/16 11:04 PM
. * Re: MAME bug - Can't unpause when SHIFT key is mapped to Pause function shade99gt  02/01/16 08:07 PM
. * Re: MAME bug - Can't unpause when SHIFT key is mapped to Pause function AJR Hacker  02/07/16 02:56 AM

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