Tafoid |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3137
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Loc: USA
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Re: Back for more abuse about GORF, this time sound
01/25/16 02:35 AM
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> I deserved all the crappy comments about not knowing much. I admit it - but I am not > a quitter and I really wanted MAME to work . . . so after all the help and > suggestions I have MAME uploaded on my Macbook pro and it runs under Terminal. I > downloaded the Gorp Zip with the A-H bin files and put them in the ROM folder . . . > and hurray it works. After being roundly made fun of here I was able to get a USB > game controller and set up the joystick and the fire button. My God the game I spent > several thousand dollars playing as a 15 year old is now working and free . . . > except the sound does not play . . . which I mean the taunting gorfian voice. The > game sounds are working fine, but I miss that mean guy laughing at me! So I am back > to whine and beg for technical assistance. You can call me an idiot again and all > that just tell me how to get these .wav files working on my game! I was able to fine > ALL of the files on sound swap and I have them all uploaded. I have no idea how to > get them to play and as I said before I have very, very little experience with coding > or developing. I am a graphic designer, an end user and I need some step by step > instructions. Soooooo in return for a solid laugh in my face I would like directions > and/or information to get Gorf working with the gorfian leader making continued fun > of me. That should be incentive enough! I look forward to your reply.
You can find the samples pack @@@ and simply put it in your SAMPLES folder (or whichever folder you have assigned to "samplepath" in the mame.ini file. Just like ROMS, CFG, NVRAM - SAMPLES should be in the folder. If it is not, create a SAMPLES folder and place the gorf.zip sample set there. Sample use is on by default if the samples are found.
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