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Haze
Reged: 09/23/03
Posts: 5245
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Re: darkseal inp file problems during playback
01/09/16 03:59 AM


> tried several different ways now on 2 different machines.. around stage 2 things just
> totally break. It looks like the players tried to walk thru the door but it doesn't
> actual trigger in MAME and they stay in the bottom area. Up until then, everything is
> working perfectly. Could it be an issue with playback or MAME?

it's difficult to say.. some games DO have recording problems we know that.

inps will become incompatible as MAME gets updated simply because of subtle timing changes and the like (amongst other things) but if you're using 0.151, and the inp was recorded in 0.151 you should be ok..

32-bit vs 64-bit can be important, sometimes platform can be too, things like sound / no sound shouldn't matter in current versions. sometimes people record with annoying hacked builds of MAME which could easily break things too.

ensuring there's no nvram when you record / playback is as important as ever, but I don't believe this game uses any.

unfortunately it's pretty much impossible for us to say exactly what's wrong, it's basically a case of it either works or it doesn't, surprisingly this inp still actually plays up until stage 2 even in a current version, but does again die there.







Entire thread
Subject Posted by Posted on
* darkseal inp file problems during playback bmosley 01/07/16 12:58 AM
. * Re: darkseal inp file problems during playback Dullaron  01/07/16 01:40 AM
. * Re: darkseal inp file problems during playback bmosley  01/07/16 03:33 AM
. * Re: darkseal inp file problems during playback bmosley  01/09/16 03:49 AM
. * Re: darkseal inp file problems during playback Haze  01/09/16 03:59 AM

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