gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8632
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Loc: southern CA, US
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When a coin credit begins the gameplay, the lamp showing the demonstration slide is deactivated (powered off), and the landscape projection unit that is mounted in the middle of the cab interior...seated between a pair of bottle projection units...is then activated and displays the slide that shows the landscape scenery image on to the projection screen. The 2 pairs of bottle projection units then begin to display bottles on to the projection screen with bottles blending in to the landscape slide backdrop image. Each bottle projection unit has its own lenses with each lens having its own function.
The top lens on each bottle projection unit is the bottle projection lens that projects the bottle target image on to the projection screen. The middle lens is the receiving lens that receives feedback from the projection screen indicating if the player hits the bottle target or misses. The bottom lens is the explosion mark lens that displays the explosion visual effect if a player is able to hit the bottle target.
As each bottle is hit, a glass breaking audio sound is played. The glass breaking sound effect is played from a tape unit system that holds the audio tapes that contain the glass breaking sound effect when a bottle target image is hit.
When Shooting Trainer completes its task of displaying all the bottle targets, the game then concludes with projection unit that displays the landscape image deactivated (powered off) and the demonstration lamp with demonstration slide is then activated (powered on) and inviting a customer to play the game as the demonstration slide shows the game instructions on the projection screen.
Shooting Trainer might not use any roms or proms needing to be dumped, but Shooting Trainer does have pieces that contain the bottle target image and the bottle explosion image with the two needing to be scanned.
Even with all the parts scanned and the images ready to be used, it will require some updating of the video rendering and artwork rendering also being updated to handle the gameplay of Shooting Trainer. Here is the flyer image showing game play mode of Shooting Trainer. It isn't as noticeable, but it is a bit faded when comparing image versus what is shown on the flyer.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
Edited by gregf (07/30/19 08:32 PM)
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