MAMEWorld >> EmuChat
View all threads Index   Flat Mode Flat  

gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
Send PM
The slideshow slide image thread - WG attract mode image
01/08/16 09:44 PM Attachment: wgattractmode.jpg 1479 KB (7 downloads)


Disclaimer: The slide images can be considered somewhat poor quality after all the
years of useage. They might be good enough to display on information web sites, but
definitely not good enough to use with actual cabs imo. My plan is getting the images
restored in hopes a factory released high quality image is still possible. I'll need to
find a reliable photo processing firm.

The Slide image shown below is the attract mode for Wild Gunman.


Here is how I remember of it working. When WG is not being played, a projection lamp
will display this slide image. After a coin credit is inserted, the lamp will shut off
and the slide image is no longer visible on the projection screen and the two projectors
will be simultaneously activated. The various Youtube videos show how WG works when the
game is being played with the two film reels being activated. Both of the aproximate 90
seconds film reels are in a endless / continuous loop and never need to be reversed.

Once the game play is completed, the two film projectors shut off and then the lamp is
activated once again and displays the slide image on to the projection screen.

I don't remember if there are any other slide images used in attract mode of Wild
Gunman. I don't recall any audio being played while WG was in attract mode. It would
be great if someone can take a complete video of the entire gameplay if
one is fortunate enough to see a working Wild Gunman cab. I have uploaded a pdf file of
the manual in the past. And it does do a good job explaining techincal details as it
should since the cabs when sold new back in 1974 and 1975 were listed between $ 10,000 to
$ 15,000 range.

Having a video reference file helps out when looking over logic schematics of the game.

Here are some video clip examples for those that have never seen them before.



As of to date, this is the best clip example of cab in operation. iirc someone had mentioned it was at a club in south France. If the cab is still there and someone can do a better video clip of only the cab (not gameplayers unless that is used for another separate video clip), that would help a lot. It would be nice just to see if there is anything missing when WG is in attract mode sequence. I haven't played the game since 1978 or 1979 iirc so I even forgot some of the operations of the game.

--
Wild Gunman Arcade - Vierzon 2011 - Gamoover.net

Une petite vidéo d'une Wild Gunman Arcade de 1974 de Nintendo lors du salon Rock'n Broc à Vierzon 2011 pour gamoover.net

https://www.youtube.com/watch?v=qmdOHmnbYHw
--



This is Shane's clip that he found elsewhere online iirc many years earlier. Shane and I have talked here back and forth in the past. I don't know if he visits here, but maybe if he sees this thread, he might post a couple comments.

-
Wild Gunman 1974 nintendo
https://www.youtube.com/watch?v=Sxwikshonsk

Shane
-



The intent of this clip was to show a few more action sequences of WG. The clips actually came from Mr. Baldwin's cinematic movie in which he made recording excerpts of WG at an amusement park in northern California during the late 1970s and put them in to a variety of sequences mixed in with other stuff for the cinematic movie clip.

-
Wild Gunman (1974) excerpt
https://www.youtube.com/watch?v=CgBwG0svJWI
PacificNovelty
-



As for emulation, WG and Shooting Trainer and other film reel games will require a
method of displaying any slide images on to the monitor and then some way of shutting
off image and then enabling the film reel / video to be run within emulation environment.

There are likely no emulators that work on emulating a film cell / video cell
data format other than Daphne and MAME handling laser disc support.


I hope there is still a chance of that happening, but it may be a while. The fact that
non-cpu video games have been emulated by DICE or MAME is an achievement itself. So it is
a promising start since many of the film reel games are non-cpu.


For now, if slide images can be restored along with film reels also being restored, that
would be a good start. Fortunately some slides used with a couple of the cabs should be
able to be restored.


Here is the flyer image showing attract mode image of Wild Gunman. The colors are
vibrant. When comparing to this image of WG attract mode, it shows how faded the WG
attract mode image has become.




[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment







Entire thread
Subject Posted by Posted on
* The slideshow slide image thread - WG attract mode image gregf 01/08/16 09:44 PM
. * Re: The slideshow slide image thread - ST demonstration image *edit* gregf  01/08/16 09:46 PM
. * Re: The slideshow slide image thread - ST landscape image *edit* gregf  01/08/16 09:50 PM
. * Re: The slideshow slide image thread - ST landscape image *edit* SkylarNerd  04/17/18 01:52 AM

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 137 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 4214