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gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8620
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"oldie"
12/11/15 09:05 AM





>This started me reminiscing about the various shenanigans around here. Hanky on mein
>globen. Domino man?

Hah. I remember that. twisty left some time ago, and KC too, and also Fever. Orc, Sez, anjera, and a few others have sometimes dropped by.


>in the wonders of my old NES/SNES, Master System and Megadrive consoles and games. They
>are addicted to Mario and SimCity at the moment.

MAME and MESS have recently, officially merged into MAME (name only....the old acronym of "Multiple Arcade Machine Emulator" is somewhat history).


The console part uses hash files. I guess to make it easier for users to select a game, but it also helps document all the game titles that were released for a system (computer, console, handheld toys). etabeta (Fabio P.) was doing lots of updates for improving NES support over past few years. See links to get a refresher of past updates and also to read etabeta's updates. There is a bit more work involved in trying to run a game in a console setting via commandline version of MAME, but there are alternative builds with user interface to make it easier for those that avoid using commandline versions of MAME.

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http://git.redump.net/mame/tree/hash

http://forums.bannister.org/ubbthreads.php?ubb=postlist&Board=1&page=1

http://mamedev.emulab.it/etabeta/
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>Anyhoo, I am about to unleash the power of MAME and proper retrogaming to my progeny and
>was wondering...What sort of size is a MAME set in jiggawatts these days Marty?

It's an ocean liner size of updates while you have been away including 64 bit support versions of MAME along with the old 32 bit versions. Many changes since 2010 or 2011 when you last visited. Support for a wider variety of hardware (non-arcade) now being supported in MAME. And also support for some non-cpu hardware arcade video games such as Pong, Pong Doubles, and Breakout.

-
http://www.progettoemma.net/gioco.php?game=pong
http://www.progettoemma.net/gioco.php?game=breakout
-



mame0168b.exe 33483 KB MAME 0.168 Windows command-line binaries.
mame0168b_64bit.exe 35371 KB MAME 0.168 64-bit Windows command-line binaries.
mame0168b_debug.exe 35543 KB MAME 0.168 Windows command-line binaries (debug build).


You can follow source updates if wanting to http://git.redump.net/ (this is a mirror link and not official MAME source update site).



No updates to Heavy Unit, other than supporting an alternate set, in case you are wondering if old bug was fixed.

http://www.progettoemma.net/gioco.php?game=hvyunit

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Bugs: - All set in hvyunit.c: Enemies stop appearing during Stage 5-2. DRG (ID 04172)

- 0.141: Phil Bennett, Dr. Decapitator and Andrew Gardner fixed Heavy Unit - Game now playable. Hooked up KANEKO MERMAID protection MCU and removed obsolete simulation code. Also updated the driver to use a state class. Added I80C51 (6MHz) CPU4 and rom mermaid.bin (3584 bytes).
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Entire thread
Subject Posted by Posted on
* Greetings... Eldio 12/11/15 08:06 AM
. * Re: Greetings... Moose  12/12/15 11:35 AM
. * Re: Greetings... gregf  12/12/15 11:52 AM
. * Re: Greetings... jeremymtc  12/11/15 11:49 AM
. * Re: Greetings... gregf  12/12/15 11:57 AM
. * "oldie" gregf  12/11/15 09:05 AM
. * Re: Greetings... SmitdoggAdministrator  12/11/15 08:08 AM
. * Re: Greetings... Eldio  12/11/15 08:37 AM

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