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MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: Keep talking & nobody explodes
10/07/15 06:11 PM


> http://store.steampowered.com/app/341800/?snr=1_4_4__tab-Upcoming
>
> One of those guys looks familiar.

I assure you, it's not me, but I have got to get this game.



Watching these two playing is just painful, though.

On the first one, the guy should have communicated when he got a strike on the Simon Says module, because that affects the mapping. His lady friend should have at least been smart enough to clock that he pressed the wrong button and thus assume he had gotten a strike, too.

On the second one, the guy mixes up "same label" and "same position", and his lady friend apparently did not read far enough ahead on the module's description to realize she'd have to be jotting down the numbers and positions that he was pushing since he'd have to refer back to previous presses with future presses.

On the third one (so far), his lady friend assumes the Morse code is going to be coming through as "circles and lines", even though the very first thing the description on the page in the handbook says is "Interpret the signal from the flashing light".

Edit: God this chick is stupid. "Is there anywhere to enter Morse code?" No, you dumb bint, the guy is supposed to tell you the pattern of short/long flashes and you're supposed to look up the word and then tell him what frequency to put on the radio module. Jesus fucking Christ, this isn't fucking difficult.

Edited by MooglyGuy (10/07/15 06:16 PM)







Entire thread
Subject Posted by Posted on
* Keep talking & nobody explodes Tomu Breidah 10/07/15 05:22 PM
. * Re: Keep talking & nobody explodes DMala  10/10/15 03:33 AM
. * Re: Keep talking & nobody explodes Traso  10/15/15 09:21 PM
. * Re: Keep talking & nobody explodes MooglyGuy  10/09/15 01:57 PM
. * Re: Keep talking & nobody explodes MooglyGuy  10/07/15 06:11 PM
. * Re: Keep talking & nobody explodes GatKongModerator  10/07/15 11:06 PM

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