> If the samples sound true to the original game, wouldn't the goal be to integrate the > sound of the sample permanently into the code? > > Thanks, > Jason
No. Samples are not perfect and never will be. Considering many of the available sample packs were recorded from a cabinet speaker output (not directly from PCB's sound output) and may have been post processed with noise filters or enhanced in other ways to make them sound cleaner, they are not considered acceptable when emulation is an option. This is why all games that are currently in source which still have samples attached are flagged as having imperfect sound. In the end, emulation is the ultimate goal for all things even if something is known to have known flaws which may be fixed someday soon.
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