> I think the problem with vector games in MAME is, that it uses RGB with 0-255 levels. > In broadcast terms this would be called "illegal" colors, because a TV can only > handle 15-235 levels of brightness properly for a good final picture. > Good explanation: > https://documentation.apple.com/en/final...=4%26tasks=true > > Vector games used this as a benefit and with the overdrive effect they went with > "brighter than bright". A good example is the explosion of the Death Star. On the > original game, you wouldnt see those rings like in MAME. The colors would bleed so > much into each other, that you actually dont see any rings. Thats why i think that > such a filter would look good on vector games, to achieve the same effect.
Having played one recently I can say that you definitely do see the rings, they don't bleed THAT much.
However it is still a really intense moment, the hardware is being pushed so hard the display becomes actually quite unstable and you can hear the hardware making noises as it struggles to cope with the demand being placed on it to the point where you're actually wondering if it really is going to blow up in your face.
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