I think the problem with vector games in MAME is, that it uses RGB with 0-255 levels. In broadcast terms this would be called "illegal" colors, because a TV can only handle 15-235 levels of brightness properly for a good final picture. Good explanation: https://documentation.apple.com/en/final...=4%26tasks=true
Vector games used this as a benefit and with the overdrive effect they went with "brighter than bright". A good example is the explosion of the Death Star. On the original game, you wouldnt see those rings like in MAME. The colors would bleed so much into each other, that you actually dont see any rings. Thats why i think that such a filter would look good on vector games, to achieve the same effect.
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