|
Re: Star Trek arcade by Sega (Video)
07/31/15 07:51 AM
|
|
|
> On Asteroids, the shots from the UFO and your ship glow brighter than everything > else. This was done by re-drawing the shots on top of themselves. Then it just sort > of happens, because vector monitors. Star Wars used the same trick for explosions. I > think they called it 'overdrive', which just makes it cooler.
Nah it's not a vector monitor thing, just a CRT thing. If you drive a point too hard, electrons will excite the surrounding phosphor in addition to the point you're targeting. Overdrive is the correct terminology, you drive the monitor harder than the maximum that would deliver a sharp image.
> I'm guessing it would be difficult if not impossible to do in an emulator without > hooking directly into the game code itself...otherwise how would you know what should > glow more and what shouldn't.
It's doable, but you'd need a fancy (and probably slow to run) monitor simulation engine.
|
|