Sune |
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Reged: 09/21/03
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Posts: 5648
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Loc: Lagoa Santa, Brasil
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Re: Star Trek arcade by Sega (Video)
07/31/15 07:30 AM
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> Can MAME simulate that glowing feature?
On Asteroids, the shots from the UFO and your ship glow brighter than everything else. This was done by re-drawing the shots on top of themselves. Then it just sort of happens, because vector monitors. Star Wars used the same trick for explosions. I think they called it 'overdrive', which just makes it cooler.
I'm guessing it would be difficult if not impossible to do in an emulator without hooking directly into the game code itself...otherwise how would you know what should glow more and what shouldn't.
Or you could imagine a vector monitor as an emulated device. Like expansion cards for computers in MESS (uh, MAME). I think someone would have to be certifiably insane to take on a task like that and make it work cross-platform.
S
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