Dullaron |
Mitchell or Dunard Garaus
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Reged: 07/22/05
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Posts: 6134
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Loc: Fort Worth, Tx
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Re: HLSL working, but what about shot brightness vs. AAE
06/25/15 10:38 PM
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> Moogly Guy... please not... i dont want flamewars with you (its quite the opposite) > and the thread moves way to offtopic. I always said, that it is my opinion, which is > not a law or something and I never said that MESS in general is useless. I just did > not like the merge with MAME. I use MAME in a cab-only setup, therefore i dont need > the tons of computer/handheld emulation, as it is difficult to setup properly and it > does not make much sense in that case. I guess that i am not alone with my setup and > that there are many that use a similar scenario. > > Second: Frontend developers needed much time to support the current MAME and in my > case, i would rather see Tom Speirs going ahead for the long awaited GameEX > Evolution, instead of investing time for a MAME/MESS merge, that in my opinion is > questionable. I especially dislike the force, how this merge was done. > > Third: MESS is becoming more interesting, as it uses the same shader-system as MAME. > That is a big bonus comparing to other existing emulators and the many consoles that > MESS unites under one roof. This is still no reason to rant on Frontends like > Retroarch, that are following the same concept, with even better shaders (considering > also the fact, how many plattforms it supports) or describing better emulators like > ParaJVE for Vectrex as "rotten", because the development is in a halt. Considering > that ParaJVE use JAVA and works till today without any flaws (and will work for years > to come, for sure) and was used by the homebrew scene for decades to create even new > games. > > Off course the emulationworld is not only about SEGA, NES, SNES, PS1 or Commodore, > but those are the most wanted and interesting ones. I mean nobody would care about > MAME if it would mainly consist of fruit and casino games . > > If you find this merge so great, why was UME in the past not always accepted from the > MAME devs. ? > I remember bloody discussions on initial-release of UME. > > Summarizing this facts, i do not see a sense of the merge, except for the open-source > deal, which is good for all MESS devs. or for the fact that people will more notice > MESS now (which i still think will not happen, because it misses the "most wanted"). > > Last but not least, coming back on-topic: > > > Fascinating. Finally someone explained why. I actually like the image quality of > AAE > > better - it's crisper, and the glow is more translucent - but MAME has full > > controller support, etc, and I'm optimistic the above conditions will be satisfied > in > > time. > > uuuuh yes.... there will be some love for sure. > did you try the suggested settings from my above post? its pretty close to AAE.
Funny thing is that they doesn't want to use UME name. Still MAME which doesn't make sense at all. MAME is for arcade and MESS for home gaming, computers or what ever that doesn't have anything to do with arcade. If they read on the their MAME page it pointing out this. lol
"What is MAME
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era."
Which they didn't change. Seem like they broken their own rule. Until then it still Multiple Arcade Machine Emulator with MESS (Multi Emulator Super System) lol
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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