gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8632
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Loc: southern CA, US
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Re: MAME theory of operation
06/22/15 04:00 AM
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>In a project like MAME any documentation never keeps up with the changes to the code.
Your netlist work certainly fits the description. *kidding* And good work by both drewcifer and you with this recent work.
-- Analog drums and filtering for Kid Niki et al. [Andrew Gardner,Couriersud]
src/mame/audio/nl_kidniki.c
+#define MC14584B_GATE
TRUTHTABLE_START(MC14584B_GATE, 1, 1, 0, "A,B") --
The audio work with Kid Niki looks nuts imo with all those various components having to be accounted for in order to get analog audio supported.
I'd like to believe an amateur (no EE knowledge) can do netlist work on something like Gremlin's Blockade audio src/mame/audio/blockade.c since it seems to be the easiest of the lot of games with analog audio support, but I doubt it. I would have said Ramtek Hit Me, but there is an adjustable pot for game speed so that makes Ramtek Hit Me audio work a bit tougher compared to Gremlin's Blockade imo.
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