Is there anyway the DEV can get the overlay to curve with the screen? For example. Space Invaders (1978) red/green overlay still straight across the screen while the game screen got the curve like a real bulb screen.
You always have to use the HLSL curvature 0.0 and GLSL radius of curvature R = 10.5; to fix the issue. So it can line up with the overlay. Other wise look like they put the overlay on the bezel instead of the bulb.