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Re: No, it isn't
06/10/15 12:13 PM
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> All the shit you're posting looks completely unnatural in one way or another. The > skin in that UMEMARO3D stuff doesn't look right at all. It looks more like silicone > than skin with all that specular reflection, and look at what happens when joints > bend - it doesn't stretch/wrinkle/fold properly. It's just too unrealistic to be much > of a turn-on.
Thank you. All I ever focus on when I try to look at 3D-rendered porn is that the skin looks more like plastic or silicone, the skinning is shameful, and to be quite honest the animation is B-reel at best.
For really decent 3D porn you'd need materials artists and riggers of the quality that you see at the VFX companies that do major Hollywood movies, and do you really think that a person with that skill set is going to be doing 3D porn?
Not to mention the animation. It's all clearly hand-animated, like slightly smoother stop-motion. If they tried to go for more cartoony, squash-and-stretch-type animation, that might sort of work for something like 3D anime porn or 3D furry porn, but in the former case you're still left with boring art, and in the latter case you'd have to deal with the fact that hair or fur simulation for 3D rendering is still really not that great. If you actually want fully human models in your 3D porn, you'd probably need to do the entire thing via motion capture for animation, because hand animation just won't cut it.
Then you have the simple financial problem that once you're paying two people to do the motion capture, for the cost of hiring the crew to run the mocap studio and those Hollywood-grade material artists, you can probably hire two people to just fuck for you on-camera and save a lot of money.
Hence, no good 3D porn, nor will there ever be: The financial incentive isn't there.
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