I assume under Linux because under Windows 7 this option never worked. The only option for integer scalling is still directdraw without hardware stretching enabled or use cleanstretch option from cabmame/groovymame.
This game works fine, that how is d3d/opengl scalling works.
I think resolution 512x240 is also ok. Well, maybe 240 should be 224 just like many other games from that era.
Quote:
0.122u8: Cleaned up Kangaroo driver [Aaron Giles]: Documented MB8841 (needs to be decapped to get code). Proper video timing. Full memory maps. Simplified and more accurate video logic. Changed region cpu3 to user1. Added MB8841 (208333 Hz) CPU3. Changed Z80 CPU2 clock speed to 1250000 Hz, visible area to 240x512 and VSync to 60.096154 Hz.
Edited by haynor666 (05/15/15 04:28 PM)
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