> But since both technologies are pretty good (GLSL being my favorite at the moment), > why can't we have both of them enabled in the compiler/official build, so users would > be free to select which shader pleases them the most right off the bat? If GLSL is > fully working now, I don't understand why devs are keeping it disabled and not > available in official builds.
Both of them are enabled in the official build as far as I know. -video opengl, I believe.
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