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Zebra
MAME Fan
Reged: 09/17/14
Posts: 13
Loc: New York
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Re: 224p vs 240p
04/20/15 09:16 PM


Thanks for the info.

I have groovy mame running. It seems to work with a crt emu driver + soft 15 khz combo. i.e. I can see that the h and v refresh rates that it outputs are different to any of my modelines and, in most cases, they are closer to what they should be than my modlines.

I still haven't managed to generate resolutions with just vmmaker though. I really don't know what I'm doing wrong there.

The latest mame plus also changes the vertical refresh rate btw. It also allows you to change it yourself in-game but it defaults to the games native rate. Check out this image:

http://postimg.org/image/a9wbukb2b/

This is an image of street fighter 2 hf running at 384 x 224 @59.637hz on mame plus 158.

http://postimg.org/image/8zl6tnu2r/

When I play it on groovy mame, it selects 384 x 240 and the vertical refresh displays as 59.5... on my rgb interface. The image looks different to me. Check out this pic:

http://postimg.org/image/r7vcgekg3/

Please ignore the over-saturatred colors (I hadn't finished adjusting the gamma settings yet). At the res and refresh created by groovy mame, the image looks a little short and the screen is shifted to the right a little. Do you get the same results with your set-up or is this a problem created by my 384 x 240 modeline?

As an fyi, this is a pic of SF2 running through my arcade vga at 392 x 240. I had to stretch the image enough to cut off the high scores to stop it looking squashed:

http://postimg.org/image/90v4n2vwj/

The pic above was taken on a different monitor so the image is obviously different for that reason. The image is stretched vertically but still looks squashed. That problem was the same on my arcade monitor too, which is why I ditched the arcade vga.

Would you mind posting a pic of SF2 to show me how it looks on your monitor so I can see if the issue is with my modeline?

I run everything in direct draw, switch res on, no hardware stretch etc, so it isn't a settings issue.







Entire thread
Subject Posted by Posted on
* Disappearing sprites in "Street Fighter II" DaRayu 03/17/14 11:35 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  09/29/14 09:48 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  09/29/14 10:22 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  02/17/15 05:39 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  02/17/15 10:17 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/02/15 05:27 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:37 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:48 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:56 AM
. * 224p vs 240p Zebra  04/05/15 10:07 PM
. * Re: 224p vs 240p grog  04/06/15 11:44 PM
. * Re: 224p vs 240p Zebra  04/14/15 09:13 PM
. * Re: 224p vs 240p grog  04/15/15 01:50 AM
. * Re: 224p vs 240p Zebra  04/15/15 08:44 PM
. * Re: 224p vs 240p Calamity  04/15/15 10:51 PM
. * Re: 224p vs 240p Calamity  04/14/15 11:14 PM
. * Re: 224p vs 240p Zebra  04/20/15 09:16 PM
. * Re: 224p vs 240p Calamity  04/21/15 11:18 AM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/05/15 05:12 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:19 AM
. * Re: Disappearing sprites in "Street Fighter II" Sune  09/29/14 10:06 PM
. * Re: Disappearing sprites in "Street Fighter II" Naoki  03/18/14 02:45 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 12:26 AM
. * Re: Disappearing sprites in "Street Fighter II" DaRayu  03/18/14 12:43 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 01:16 AM
. * Re: Disappearing sprites in "Street Fighter II" SmitdoggAdministrator  03/18/14 02:25 AM
. * Could it be related to lack of "wait states" in emulation? DiodeDude  03/18/14 02:45 AM
. * Re: Could it be related to lack of "wait states" in emulation? SmitdoggAdministrator  03/18/14 02:48 AM
. * Re: Could it be related to lack of "wait states" in emulation? Anonymous  03/18/14 01:20 PM
. * Re: Could it be related to lack of "wait states" in emulation? R. Belmont  03/05/15 10:12 PM
. * Re: Could it be related to lack of "wait states" in emulation? StilettoAdministrator  03/05/15 10:22 PM
. * Re: Could it be related to lack of "wait states" in emulation? DiodeDude  03/05/15 05:42 AM

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