> > and the Magic The Gathering mechanic where you tap your card was patented, but that > > does not change the fact that you cannot patent a game, otherwise there plethora of > > clones of popular games would have never seen the light of day. > > You said and I quote "AFAIK you can't copyright or trademark or patent the mechanics > of a game", the link was only to show you actually can. Now you pretend you always > knew, but the truth is if Wizards of the Coast wanted they could sue or "cease and > desist" anyone if the feel like doing it because of that.
That is why I said mechanics (plural). Game companies can patent at most one feature of their games in the hope of making it unique, but copycats can simply not use said mechanic or use something similar but different. As for suing, big game companies can sue small companies like this one out of existence even it is plain to see that the law is not on their side, remember what happened with Bleem! Playmore would sue if they could get money out of this, which obviously not the case.
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