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Re: Soul Calibur: Yes, another "graphics problems" thread. [Linux / SDL1]
04/18/15 01:09 AM
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> Eh? By Moogly standards that's textbook Emily Post. And it's also an entirely correct > point: if we reject console ports as comparison objects, you should be able to guess > in advance what we think of an entirely different game on entirely different hardware
Maybe it wasn't obvious for Mr. Moogly, but I knew that we're working with two entirely different systems. I would never assume that whatever code fix was implemented on Yaubause would work with MAME. I had a thought for a moment that with the graphical glitches being so similar, maybe there was some design / high-level implementation aspects which could be compared. I don't think that's so far fetched. Instead of writing sarcastic responses to a bug / informational thread, maybe Moogly should spend some time investigating himself?
I don't know why you guys keep bring up console ports as comparisons. I'm not comparing this background jitters / redraws against anything but itself in non-interlace mode and the (alleged) cab videos above. Obvious graphical bug is obvious.
At the moment, I've done as much as I can to investigate the jitters / redraw bug for the MAME team. Seems obvious to me from the posts above that this bug is unwanted on MAME Testers. If you do want it added, feel free to use the info and attachments I've posted.
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