> > OK so using the official MAME160 64 bit build and still getting a memory leak when > > running bench marks on any game. > > It works for me. > > S
Same here. I tried the 64-bit, 32-bit normal builds as well as the 32-bit debug build provided using GDI, DDRAW, D3D and OPENGL video modes and I didn't get any memory leak messages at all using default setting other than what was set in command line. Posted my output from 64-bit tests:
Code:
I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video d3d qsound.bin ROM NEEDS REDUMP WARNING: the game might not run correctly. Average speed: 2077.65% (89 seconds)
I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video ddraw qsound.bin ROM NEEDS REDUMP WARNING: the game might not run correctly. Average speed: 2075.12% (89 seconds)
I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video opengl qsound.bin ROM NEEDS REDUMP WARNING: the game might not run correctly. Average speed: 2048.48% (89 seconds)
I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video gdi qsound.bin ROM NEEDS REDUMP WARNING: the game might not run correctly. Average speed: 2066.92% (89 seconds)
Try a clean install in a new folder to test again. Support folders need to be overwritten every time as well (eg. artwork, hlsl) to make sure things work correctly.
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