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TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
Posts: 3137
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Re: Memory leak
03/26/15 05:16 AM


> > OK so using the official MAME160 64 bit build and still getting a memory leak when
> > running bench marks on any game.
>
> It works for me.
>
> S

Same here. I tried the 64-bit, 32-bit normal builds as well as the 32-bit debug build provided using GDI, DDRAW, D3D and OPENGL video modes and I didn't get any memory leak messages at all using default setting other than what was set in command line. Posted my output from 64-bit tests:


Code:


I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video d3d
qsound.bin ROM NEEDS REDUMP
WARNING: the game might not run correctly.
Average speed: 2077.65% (89 seconds)

I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video ddraw
qsound.bin ROM NEEDS REDUMP
WARNING: the game might not run correctly.
Average speed: 2075.12% (89 seconds)

I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video opengl
qsound.bin ROM NEEDS REDUMP
WARNING: the game might not run correctly.
Average speed: 2048.48% (89 seconds)

I:\OLDER_MAME>mame64_160 ssf2 -bench 90 -video gdi
qsound.bin ROM NEEDS REDUMP
WARNING: the game might not run correctly.
Average speed: 2066.92% (89 seconds)



Try a clean install in a new folder to test again. Support folders need to be overwritten every time as well (eg. artwork, hlsl) to make sure things work correctly.







Entire thread
Subject Posted by Posted on
* Memory leak joey35car 03/11/15 04:59 AM
. * Re: Memory leak joey35car  03/26/15 03:57 AM
. * Re: Memory leak Sune  03/26/15 04:46 AM
. * Re: Memory leak TafoidAdministrator  03/26/15 05:16 AM
. * Re: Memory leak joey35car  03/26/15 05:50 AM
. * Re: Memory leak Vas Crabb  03/26/15 05:26 AM
. * Re: Memory leak joey35car  03/26/15 05:39 AM
. * Re: Memory leak B2K24  03/26/15 07:34 AM

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