> Sorry, I am a totally newbie... I am trying to figure out what I missing here since I > played Mame on Xbox original.
And people played the original version of MAME on PCs with 486 processors at the time. What exactly is your point? What does this have to do with the price of tea in China?
> I guess the main feature I would notice is- does mame make the 16-bit games look good > on a 1080p screen? Does it upscale significantly?
Um... what? What do you mean by "look good"? What do you mean by "upscale significantly"? The games ran at like 320x240, at best. We now have displays that are 1920x1080. What should these mystical upscaling algorithms do? How should they look, in your opinion? Again, what constitutes "looking good"? From a pure accuracy standpoint, it would simply involve scaling every pixel by 4.5 and then putting pillar boxes on either side of the originally 4:3 display, but I imagine that wouldn't meet your bar for "looking good", so what exactly does?
These kinds of vague questions just bug the hell out of me, because it seems the person asking the question assumes it's implied that they don't want a straight nearest-neighbor upscale of the source material, but then they fail to define what exactly quantifies "looking good" or even describing how they actually expect it to look when upscaled.
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