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grog
Reged: 09/06/11
Posts: 419
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Re: Disappearing sprites in "Street Fighter II"
03/02/15 06:19 AM


> Thanks for the tip. I thought that groovy mame just selected the best resolution
> available. I didn't realise that it allowed you to create custom resolutions using an
> arcade vga and windows 7.
>
> Would it let me play street fighter 2 at 384 x 224 without any further software?

groovymame has come a long way with windows 7, i cant give specific advice on that os as i use xp for my mame pc, but any 'windows 7+your setup' questions you may have can be answered at the groovymame subforum over at byoac forums.

generally speaking though, yes, groovymame can either choose the resolutions automatically for you (which it does very well), or if you prefer, you can have it choose your own custom resolutions (or, you can use a mix of both of these methods).

for streetfighter 2 at 384x224, i would argue that you can just use a 384x240 mode, which would then just add padding (8 black lines at the top of the screen and 8 black lines at the bottom), but if you are really against that, then yes you can set up a 384x224 resolution instead of 384x240
(but still, see 'the 244p case' here:)
https://code.google.com/p/groovyarcade/wiki/Explanations_modelines

you asked if you could play without further software? you would need crt_emudriver set up, and would need to run vmmaker (part of the groovymame package) in order to set up your modelines (screen modes), which are added to your windows registry. you would need groovymame executable (32bit and 64bit available), and you would need to generate a groovymame ini file as it uses many additional settings as opposed to the regular mame.ini

groovymame can seem a little tricky at first but its very rewarding once you get set up and exploring the options etc

EDIT: actually, if you do switch to groovymame im wondering if you are going to end up limited in your modelines/resolutions by using an arcadevga card. perhaps consider getting an ati HD4xxx* series video card in order to get the most out of the system (you could sell the arcadevga to fund the ati HD4xxx card). dont worry about losing the ability to see the pc bios and windows booting screens if using a regular ati hd4xxx card, as there is a new tool (called atom-15) to flash the bios of these video cards so that they boot in 15khz like the arcadevga.
here:
http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=64

*must be ati HD4xxx series if you want to use windows 7







Entire thread
Subject Posted by Posted on
* Disappearing sprites in "Street Fighter II" DaRayu 03/17/14 11:35 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  09/29/14 09:48 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  09/29/14 10:22 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  02/17/15 05:39 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  02/17/15 10:17 PM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/02/15 05:27 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:37 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:48 AM
. * Re: Disappearing sprites in "Street Fighter II" krick  03/02/15 06:56 AM
. * 224p vs 240p Zebra  04/05/15 10:07 PM
. * Re: 224p vs 240p grog  04/06/15 11:44 PM
. * Re: 224p vs 240p Zebra  04/14/15 09:13 PM
. * Re: 224p vs 240p grog  04/15/15 01:50 AM
. * Re: 224p vs 240p Zebra  04/15/15 08:44 PM
. * Re: 224p vs 240p Calamity  04/15/15 10:51 PM
. * Re: 224p vs 240p Calamity  04/14/15 11:14 PM
. * Re: 224p vs 240p Zebra  04/20/15 09:16 PM
. * Re: 224p vs 240p Calamity  04/21/15 11:18 AM
. * Re: Disappearing sprites in "Street Fighter II" Zebra  03/05/15 05:12 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/02/15 06:19 AM
. * Re: Disappearing sprites in "Street Fighter II" Sune  09/29/14 10:06 PM
. * Re: Disappearing sprites in "Street Fighter II" Naoki  03/18/14 02:45 PM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 12:26 AM
. * Re: Disappearing sprites in "Street Fighter II" DaRayu  03/18/14 12:43 AM
. * Re: Disappearing sprites in "Street Fighter II" grog  03/18/14 01:16 AM
. * Re: Disappearing sprites in "Street Fighter II" SmitdoggAdministrator  03/18/14 02:25 AM
. * Could it be related to lack of "wait states" in emulation? DiodeDude  03/18/14 02:45 AM
. * Re: Could it be related to lack of "wait states" in emulation? SmitdoggAdministrator  03/18/14 02:48 AM
. * Re: Could it be related to lack of "wait states" in emulation? Anonymous  03/18/14 01:20 PM
. * Re: Could it be related to lack of "wait states" in emulation? R. Belmont  03/05/15 10:12 PM
. * Re: Could it be related to lack of "wait states" in emulation? StilettoAdministrator  03/05/15 10:22 PM
. * Re: Could it be related to lack of "wait states" in emulation? DiodeDude  03/05/15 05:42 AM

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