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Re: Questions about csplayh1
02/06/15 03:35 PM
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> > > Did you notice that csplayh1 was compressed as a CD, which means you have to drop > > the > > > extra block header/footer crap? Because there's the usual CD001 in there. > > > > I'm such a total n00b with chdman, I had no idea that CDs had to be handled > > differently. I'll see if I can work it out. Sorry for bothering you. > > No problem. It's CDs that are a pain in the ass in general, with the mode > 1/2/whatever crap which means the dumps have more than the 2048bytes/block in them. > DVDs are better in that there's only one encoding used[1], and it's not visible, so > the dumps are the interesting contents only. > > OG. > > [1] Unless you're a wii, from what I've read.
OK, managed to extract/mount it, and it's absolutely bizarre. It's a VCD with a single very short track, but the VCD track doesn't contain the game's FMV. The game's FMV is in a normal file (as opposed to VCD tracks that are additional mode 2 tracks) called FMV.DAT in the CDI directory. What were these guys thinking?
And yes, GC/Wii/Wii U use a different format. They use a different scheme for scrambling the data, and it starts at a different offset in each sector. Then there's the unreadable sectors that get data from the BCA substituted over them.
Is it true that Xbox DVDs have the data spiral going from outside in rather than inside out?
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