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uman
MAME Fan
Reged: 04/15/12
Posts: 455
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Re: A view HLSL questions and just wonder, what happened to this.
01/22/15 07:01 PM



> Short answer is no, that, specifically, wasn't implemented in MAME. MY understanding
> is that RobeeJ's code was software-based (CPU). Whereas MooglyGuy's was implemented
> in HLSL (GPU). I'm not going to tell you how to configure your system, but you
> shouldn't need much bloom to simulate a vector monitor. At higher bloom levels it
> doens't look good; vector or raster.

I am aware of this CPU/GPU thing, thats why RobeeJ hoped that someone could "translate" his code to a directX shader. I know a person, who could probably do this and thats why I am asking. It wouldnt make sense, if it is allready in MAME. Reading the topic, it looked like that many people liked his approach (including mogli).

I know that high Bloom settings, dont look nice, but high Raster Bloom still looks "natural", it is just overextended. Vector Bloom with slightly higher settings, creates "JPEG" like artefacts and I just wonder why.

>
> That is not 100% correct. You need SDLMame, but it runs on windows.

Ok, I am dumb and dont know the difference. Has SDLMame any downsides? I read in GroovyMAME posts, that it can create higher input-lags, but maybe I just dont understand it. I just would like to test this shader (but if possible not on Linux), thats all.

cheers u-man







Entire thread
Subject Posted by Posted on
* A view HLSL questions and just wonder, what happened to this. uman 01/22/15 04:12 PM
. * Re: A view HLSL questions and just wonder, what happened to this. lamprey  01/22/15 06:16 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/22/15 07:01 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/23/15 02:58 PM
. * Re: A view HLSL questions and just wonder, what happened to this. lamprey  01/23/15 06:37 PM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/23/15 08:01 PM
. * Re: A view HLSL questions and just wonder, what happened to this. R. Belmont  01/25/15 05:28 AM
. * Re: A view HLSL questions and just wonder, what happened to this. uman  01/25/15 12:43 PM
. * Move 'zig' *nt* MooglyGuy  01/22/15 05:30 PM
. * Re: Move 'zig' *nt* uman  01/22/15 06:06 PM

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